Fell first
The Capital
The Old Royal SeatThe heart of civilization, first to be swallowed by the fog. Out of its ruin walked the scholar Otto — the origin point of Weavereach's darkest tragedy.
The gods went to war and killed each other, and their blood became a golden fog. This is the timeline of what they left behind — a dead world, from the age of gods to the mist that swallowed them.
What the world was before the fog — the weave, the tree, and the powers that tended them.
Existence was once held together by the Web of Fate — a living weave that bound the past, present, and future destinies of every soul into a single order. It was tended by a silent deity the world remembers only as the Fate Goddess, whose story is knotted into Yggdrasil, the world-tree.
From that bond between goddess and tree came the Woodlings — the small bark-and-branch folk who still linger in the ruins. Their oldest tellers insist that they and the Goddess were "born of the same root."
The Fate Goddess was not alone. The pantheon held names now spoken only in curses and prayers: Kjernnos, whose blood would prove the most corrosive of all; Argus, remembered for teaching mortals lightning, and for the meteor-fall omen called the Decree of Argus; and Velvar, under whose "silent gaze" mortals are still said to find the courage to go on. Against them all stood the Outer Gods — unknowable powers from beyond the weave.
How a war in heaven ended the world — the single catastrophe the whole timeline turns on.
The end came with a warning in the sky: three nights of falling stars, a meteor storm the last survivors would remember ever after as the Decree of Argus.
The pantheon went to war with the Outer Gods. It did not end in victory. It ended in mutual annihilation — every deity, on both sides, fell.
Divine blood soaked into the land and congealed into the Gyldenmist: a golden, corrosive fog that warps souls, drives the living to madness, and mutates them into the shambling Corroded.
With its keepers dead, the weave came undone. Destiny itself frayed — souls could no longer find their way home, and the dead began to pile up in the fog, unable to return. This unravelling is the Mistfall.
One fragment of the Fate Goddess's soul endured the war. It was reborn into the mortal ruins as a maiden — Dew — carrying just enough of the weave to begin mending it.
After the Mistfall, the world collapsed region by region — and left behind its cruellest stories.
Fell first
The heart of civilization, first to be swallowed by the fog. Out of its ruin walked the scholar Otto — the origin point of Weavereach's darkest tragedy.
The northern sin
A stronghold over a mining quarter, and the site of the world's worst sin: the soul experiments — a desperate attempt to stitch the dead back into the living.
Where souls drowned
A woodland of broken bridges and tombs where "uncontrolled souls and the Gyldenmist have intertwined." Somewhere within it, a priestess wanders — dying, and waking, and dying again.
The royal scholar of the Capital, driven mad by a mining collapse and slow starvation, was drenched in the divine blood of Kjernnos and remade into Otto, the Flesheater — a flesh-devouring horror, and a prison for every lost soul near him. Among them was his own daughter, Drífa. Only when the father was finally silenced could her soul come home.
“Now, his wails of grief and fury have finally been silenced.”
The Flesheater's Feast
His grief still echoes through the ruins — a blacksmith brother, Dramm, tolling a Bell of Return for a sister the fog would not give back.
The soul experiments claimed one last victim: a priestess of Brandrgarde, the Prayer of the Moon, sealed away in Hallowgrove. Bound between endless death and waking, she was twisted into Sálmar, the Cursed Moonwane — the hidden hand behind the whole tragedy, "pulling the strings of countless souls and fates." The general who presided over the sin, Harald, was hollowed out by the mist into a golden-axed monster of his own.
“Once mortals coveted the authority of the divine, all attempts turned into calamity.”
Soul Experiment
The Fate Goddess did not die completely — and where destiny frayed, something began to weave it back.
A single fragment of the Fate Goddess's soul survived the war, reborn into the ruins as a mysterious maiden named Dew. Where the Web had come undone, she began — quietly, patiently — to mend it.
She calls fallen heroes back from death and clothes them in immortal flesh: the Gyldhunters, the Mist Hunters — raised to gather the spilled divine blood, the Gyldenblod, and carry it back to her thread by thread, to re-weave the shattered Web of Fate.
They gather at a harbor in the ruins called Winds' Rest, where an old white raven named Soekja keeps the oldest stories — it is he who still recounts the bond between the Fate Goddess and Yggdrasil — and where the Bells of Return toll for souls trying to find their way home.
The history reaches the present — and the old sin is not finished.
The soul experiments never truly ended. A clan called the Varg has taken up the old sin and gone further — weaving the harvested dead into Cocoon Puppets, forcing countless souls into a single vessel to build a False God.
A counterfeit deity whose birth would tear the already-broken Web of Fate fully apart. The world died once. The Varg clan may be about to finish the job — and it is that unravelling the mist still hides.
Season 1 · The Soul Hunt · current stage: Torrent · updated Aug 28, 2026
The hunt opened with the Soul Harvest — Gyldhunters gathering Soul Cocoons from the mist and cutting down the ritual elite that guards them, the Soulgnawer, while at Wind's Rest a stranger arrived whose news pushed the hunters toward a fate none of them chose, the season's threads drawn back once again to the Fate Chart. Older powers stirred alongside them — a Golden Woodling hiding among the ruins in the shape of treasure, and a sealed Ancestor Tree risen in Hallowgrove, its spirits offering gifts to whoever breaks the seal first.
Now the Harvest has given way to its next stage — Torrent. The Web of Fate will not stop trembling. Fueled by the Soul Harvest, the Velgr — the soul-hoarding clan this history first met as the Varg — have spiralled into utter madness, exhausting every resource to turn Hallowgrove and Brandrgarde into a spawning burial ground for their experiments. The Divine Anchor at the heart of Hallowgrove teeters on the brink of collapse, and within the torrent of souls the silhouette of the False God is finally taking shape. Should the Gyldhunters fail this battle, the Web of Fate will suffer catastrophic damage — the unravelling this whole codex has circled, no longer a threat on the horizon but the fight of the present hour.
Fragments of the world in its own words — lines drawn from what little the game speaks aloud.